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索尼在游戲開發(fā)者大會(huì)上展示PS4無線手柄

在日前舉辦的2013年游戲開發(fā)者大會(huì)上,Sony為其即將推出的新一代游戲主機(jī) PlayStation 4 展示 DUALSHOCK4 無線手柄原型。但除了Sony在今年二月發(fā)表 PS4 時(shí)提供的信息以外,Norden并未透露太多其它的技術(shù)細(xì)節(jié),也未能展示這款傳說中的游戲主機(jī)原型……

在日前舉辦的2013年游戲開發(fā)者大會(huì)(Game Developer Conference;GDC)上,Sony為其即將推出的新一代游戲主機(jī) PlayStation 4 (PS4)展示 DUALSHOCK4 無線手柄原型。 Sony公司資深工程師Chis Norden在GDC上展示這款 DUALSHOCK4 手柄,并說明該產(chǎn)品的最新開發(fā)進(jìn)度。但除了Sony在今年二月發(fā)表 PS4 時(shí)提供的信息以外,Norden并未透露太多其它的技術(shù)細(xì)節(jié),也未能展示這款傳說中的游戲主機(jī)原型。 當(dāng)然,今年二月發(fā)布 PS4 時(shí)的最大新聞就是Sony終于放棄了先前基于 Cell 處理器的架構(gòu),改為新一代游戲機(jī)采用 AMD 公司設(shè)計(jì)的 X86 CPU 。 不過, PlayStation 4 的無線手柄設(shè)計(jì)看起來就和其前身 PlayStation 3 所使用的類似。從硬件的角度來看,最大的變化是增加了一款靈敏度更高的六軸傳感器陀螺儀,Sony計(jì)算機(jī)娛樂公司(SCEI)發(fā)言人Aram Jabbari表示。 Aram Jabbari強(qiáng)調(diào),傳感器的靈敏度更高將為游戲開發(fā)人員帶來動(dòng)作設(shè)計(jì)的更大自由度。

《國(guó)際電子商情》PS4手柄配備全新的“分享”鍵,讓玩家可輕松透過Facebook分享游戲中贏得的寶物或勝利成果。
PS4手柄配備全新的“分享”鍵,讓玩家可輕松透過Facebook分享游戲中贏得的寶物或勝利成果。
9mcesmc

本文授權(quán)編譯自EE Times,版權(quán)所有,謝絕轉(zhuǎn)載 第2頁(yè):相較于PS3手柄,PS4原型的重大改變 第3頁(yè):有關(guān) PS4 的更多詳細(xì)信息

相關(guān)閱讀:
PS4采用x86架構(gòu),索尼終于不再特立獨(dú)行?
x86架構(gòu)突破功耗瓶頸,英特爾與AMD夾擊ARM
Sony PlayStation 4硬件規(guī)格大曝光9mcesmc

{pagination} 雖然Aram Jabbari說 PS4 手柄原型在實(shí)際產(chǎn)品上市前還可能進(jìn)行一些修正,但在設(shè)計(jì)上已大致抵定了。SECI目前正探索透過更高動(dòng)作靈敏度所能展現(xiàn)的更多可能性。 相較于 PS3 手柄, 新一代 PS4 原型的另一項(xiàng)重大改變就是在前方配備了一個(gè)觸控鍵盤,為游戲玩家提供了邊玩游戲邊和其它玩家互動(dòng)時(shí)的新選擇。交互式游戲是Sony在推出新游戲機(jī)時(shí)大力推廣的概念。 PS4 手柄頂部還搭置了三色 LED 燈條,能發(fā)出不同的色彩。在與不同玩家互動(dòng)游戲時(shí),可各自顯示不同的 LED 燈條色彩,還可用于配合游戲中的人物角色,為玩家提供一種更易于辨識(shí)其它玩家的方式。開發(fā)人員還能自行定義 LED 燈條,在游戲中改變 LED 閃燈模式,為玩家提供更多有用的信息,例如游戲中的角色能量不足或受重傷等。 PS4 手柄還內(nèi)建揚(yáng)聲器和立體聲耳機(jī)插槽。Sony的用意在于讓游戲玩家在和朋友一起玩線上游戲時(shí)更容易和朋友輕松聊天,還能能從手中的手柄聽到游戲的音效。 雖然以前的 PlayStation 手柄都采用了“開始”(start)和“選擇”(select)按鍵,但新一代設(shè)計(jì)則將這兩種功能整合于一個(gè)“選項(xiàng)”(option)鍵中,并增加了一 個(gè)“分享”(share)鍵。同樣地,其目的在于讓玩家更容易地與其它玩家互動(dòng)。透過 share 鍵,游戲玩家可以上傳視頻游戲至 Facebook,分享在游戲中取得的寶物與勝利。根據(jù)SCEA,相較于透過PC串流媒體內(nèi)容的方式,游戲玩家不必再為所記錄的游戲轉(zhuǎn)換數(shù)據(jù)格式,就能輕松地實(shí)現(xiàn)分享。

《國(guó)際電子商情》相較于 PS3 手柄, 新一代 PS4 原型的另一項(xiàng)重大改變就是在前方配備了一個(gè)觸控鍵盤,為游戲玩家提供了邊玩游戲邊和其它玩家互動(dòng)時(shí)的新選擇。9mcesmc

本文授權(quán)編譯自EE Times,版權(quán)所有,謝絕轉(zhuǎn)載 第3頁(yè):有關(guān) PS4 的更多詳細(xì)信息

相關(guān)閱讀:
PS4采用x86架構(gòu),索尼終于不再特立獨(dú)行?
x86架構(gòu)突破功耗瓶頸,英特爾與AMD夾擊ARM
Sony PlayStation 4硬件規(guī)格大曝光9mcesmc

{pagination} 此外,新一代的設(shè)計(jì)讓玩家能在 PS4 待機(jī)時(shí),或透過專用的充電站,為手柄進(jìn)行充電。 與 PS3 手柄的另外一項(xiàng)差異之處是, PS4 手柄的觸控板并不具壓力感應(yīng)功能。Jabbari說,SCEA發(fā)現(xiàn)很少有游戲會(huì)利用到壓力感應(yīng)功能。 有關(guān) PS4 的更多詳細(xì)信息預(yù)計(jì)要到今年六月的 E3 展揭曉。

《國(guó)際電子商情》相較于 PS3 手柄, 新一代 PS4 原型的另一項(xiàng)重大改變就是在前方配備了一個(gè)觸控鍵盤,為游戲玩家提供了邊玩游戲邊和其它玩家互動(dòng)時(shí)的新選擇。9mcesmc

編譯:Susan Hong 參考英文原文:Sony shows off PlayStation 4 controller,by Dylan McGrath

相關(guān)閱讀:
PS4采用x86架構(gòu),索尼終于不再特立獨(dú)行?
x86架構(gòu)突破功耗瓶頸,英特爾與AMD夾擊ARM
Sony PlayStation 4硬件規(guī)格大曝光9mcesmc

{pagination} Sony shows off PlayStation 4 controller Dylan McGrath SAN FRANCISCO—Sony offered a glimpse of a prototype of the controller for its forthcoming PlayStation 4 gaming console at the Game Developer Conference here last week. Chis Norden, a senior staff engineer at Sony, showed off the controller and talked about its development in a scheduled presentation at GDC. Norden did not provide many more technical details than had previously been revealed when Sony announced the PS4 last month. Nor did he show a prototype of the console itself. Of course, the big news from the PS4 launch last month was that Sony is ditching the infamous CELL processor and using an X86 CPU designed by Advanced Micro Devices Inc. The design of the wireless controller for PlayStation 4 is similar to that used in its predecessor, the PlayStation 3. From a hardware perspective, the biggest change is the inclusion of a much more sensitive six-axis sensor gyroscope, said Aram Jabbari, a spokesman for Sony Computer Entertainment Inc. (SCEA). The more sensitive sensor will give game developers "carte blanche to do motion," Jabbari said. The PS4 controller features a new "share" button to allow gamers to more easily share highlights of their triumphs via Facebook. While Jabbari said the prototype PS4 controller is subject to possible changes before it hits store shelves, the design is largely locked down. Jabbari said SCEA is now "showing the possibilities of what could be done" with extra motion sensitivity. Another major change from the PS3 controller is that the PS4 prototype has a touch pad located on the front, offering gamers new ways to play and interact with games. Interactive gaming is a concept that Sony is pushing heavily with the new console launch. LEDs, built-in speaker The PS4 controller also features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage. The PS4 controller also features a built-in speaker and stereo headset jack. Sony wants to make it easier for gamers to be able to chat with friends playing online, while hearing sound effects from the controller in hand. While previous PlayStation controllers featured both a "start" and "select" button, the new design integrates both into an "options" button and adds a "share" button. Again, the goal is to make it easier for gamers to interact with fellow gamers. Users can share their triumphs and accomplishments by uploading video gameplay to Facebook with the "share button." Unlike streaming content via PC, users no longer have to convert data formats of their recorded gameplay and can share it with ease, according to SCEA. The new design also enables gamers to charge the controller while the PS4 is on standby or through a dedicated charging station. Another difference is that, unlike the PS3 controller, the touch pads on the PS4 controller are not pressure sensitive. Jabbari said SCEA found that very few games ever made use of the pressure sensitive functionality.
責(zé)編:Quentin
本文為國(guó)際電子商情原創(chuàng)文章,未經(jīng)授權(quán)禁止轉(zhuǎn)載。請(qǐng)尊重知識(shí)產(chǎn)權(quán),違者本司保留追究責(zé)任的權(quán)利。
Dylan McGrath
EE Times美國(guó)版執(zhí)行編輯。Dylan McGrath是EE Times的執(zhí)行編輯。 Dylan在電子和半導(dǎo)體行業(yè)擁有20多年的報(bào)道經(jīng)驗(yàn),專注于消費(fèi)電子、晶圓代工、EDA、可編程邏輯、存儲(chǔ)器和其他專業(yè)領(lǐng)域。
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